Kangaroo Dash - a new beginning

July 3, 2015

So, I’ve decided to make a game. Now, I don’t mean one of those games that you scrap once you reach the part of the development cycle where you go “yeah, this would be an awesome game, but I’ve learned so much and with all this new knowledge my next game is going to be even better!”.

I’m talking about a real game, with a beginning, a middle and an end. And a main menu that will blow your mind.

What’s the game about?

The idea is to take my VR jam entry and expand and explore everything I liked about it. The main gameplay will stay the same, so you are still going to be avoiding lasers, rocks and other traps while jumping around (like a madman) in your living room, but there is a few things that were cut from the jam game that I’d really want people to see.

On the technical side of things - I’m currently rewriting a lot of the jam code to better fit a long term commitment. A lot of the physics is being replaced by trusty old tweens and everything is getting a performance tuning. In the jam I had to remove add a lot of the particle effects but I do hope that keeping a close eye on performance will remedy this.

When will it be released?

I’m looking for a September or October release, but since I’ve heard that being approved to the store may take some time (or ∞) it might be a tad optimistic. Development should be done in August but hopefully the approval process can be initiated before then.

Will it be free?

One of the things that really grinds my gears are statements like “it only contains 2 hours of gameplay, it should be free!” - or people spending hours to pirate a mobile game instead of just buying it for $1.99. If you can afford the phone (and in this case a VR headset), you can afford the game.

I feel that paying for something is a way to make sure the developer get the encouragement he or she needs to continue creating games. So, it won’t be free - but it’ll not cost more than a Swedish ice cream. =)